Last Friday we ran our first game using the HERO System 6e. Set in the Tikhon fantasy world, two of my regular group made it over for a game.
Here’s a part of the report I made back to the HERO forum, by way of thanking them for all of their support and help:
Two players were able to make it. This was actually a boon because I was able to focus on just teaching the game rules.
We ran Umbar and Jon versus six Mountain Goblins (slightly tweaked Goblins from Bestiary). They minced them in two Turns, but got to try out their weapons and powers.
We also ran Umbar and Jon versus a Mountain Ogre (the Ogre from Bestiary), which lasted for 1 Turn.
At the end of the combat, small tweaks were made to both characters to optimise CON and boost key fighting abilities for each. The fact that the guys made those tweaks was very encouraging.
First combat was slow as we learned the rules. Quite a few look-ups, but no more than a regular “learning” session with other games, eg. equivalent to when we learned D&D 3e/4e. Second fight was over inside about 15 mins.
Everyone agrees that the HERO versions of the characters are VERY much more powerful than previous OSR-inspired home rules. But… they enjoyed that, and revealed their true desire to mash things.
All-in-all it was a successful session… and I learned a few things. But, and this is the real point of this post, over the past two weeks (as I prepare for this Friday’s game) I realised the five reasons why I am enjoying running games using HERO.