As my gaming friends know, I have been roleplaying for something like 30 or more years. The roots of my hobby have been documented elsewhere, but over the past two or three years I have been revisiting those roots. It began with a trip into the Red Box of Dungeons & Dragons (1981) and led … Read More →
Category Archives: D&d
Hargrave’s Old School
Reflecting on my re-reading of David Hargrave’s Arduin material, I realise that the “Old School” was never as homogeneous as many in the community would have us believe today. Hargrave was, perhaps, an outlying force in the hobby – contentious and loathed by some – but he was also a force for creativity and variety. … Read More →
Dungeon Mastery as Generative Learning
In their seminal book on learning, “Make It Stick“, the authors outline the importance of failure in facilitating the process of generative learning. That is to say that, as we screw up in an endeavor, we learn from our mistakes. Difficulties are to be embraced because true mastery is on the path which embraces such … Read More →
5th Edition: Old-School Revisited
The lands of the Miradon Coast are rich and fertile, an attractive new frontier for the Empire to colonise. You are among the second wave of settlers to seek out a new life on the borderlands of the new world, seekers of wealth and fortune who have come to plunder the lands of the Fallen … Read More →