Back in the 1980’s, when I was the kid hanging out around my mate’s house and roleplaying, we used to play Dungeons & Dragons. My edition was the 1983 Red Box but my buddy owned the 1981 B/X edition. At the time, we had no idea that they weren’t just different printings of the same … Read More →
Category Archives: D&d
Hargrave’s Old School
Reflecting on my re-reading of David Hargrave’s Arduin material, I realise that the “Old School” was never as homogeneous as many in the community would have us believe today. Hargrave was, perhaps, an outlying force in the hobby – contentious and loathed by some – but he was also a force for creativity and variety. … Read More →
Dungeon Mastery as Generative Learning
In their seminal book on learning, “Make It Stick“, the authors outline the importance of failure in facilitating the process of generative learning. That is to say that, as we screw up in an endeavor, we learn from our mistakes. Difficulties are to be embraced because true mastery is on the path which embraces such … Read More →