How many campaigns have you begun only to have them collapse weeks or months later? I’ve lost count of the “failed” games that I’ve tried to run over the years. That’s why I’ve begun to focus on what it is that gives a game life and potential for longevity. This post is all about giving … Read More →
Category Archives: Hero System
Stuff about play using the Hero System 6e.
Return to Griffin Mountain
When I started roleplaying, back in 1979 or thereabouts, it began with RuneQuest. My dad had bought the 1979 edition of the game (RQ2) and, whilst he rejected it, I became fascinated. Squirreled away in my room, reading RQ became an obsession for many months, nay years. Once I became friends with other novice roleplayers … Read More →
Rollin’ 20, Hot
I may not yet have my flying car, but last night sure felt like I arrived in some science-fiction reality. That’s because last night was my first proper taste of Roll20.net and, frankly, it was cool. Four guys from three continents met up to play a game of Monster Hunter International, using the HERO 6e … Read More →
5 Reasons To Play Hero
Last Friday we ran our first game using the HERO System 6e. Set in the Tikhon fantasy world, two of my regular group made it over for a game… But, and this is the real point of this post, over the past two weeks (as I prepare for this Friday’s game) I realised the five reasons why I am enjoying running games using HERO. … Read More →