Last week, I invited six guys to come and play in Hârn. Five have accepted. At the same time, I offered a vote on system: Dungeons & Dragons or HârnMaster; they chose HârnMaster. So far, so good. I’ve spent the week since opening email discussions about characters with each individual. As is usual in the modern world, where … Read More →
Category Archives: Hârn
Hârn: Taking The Plunge
A few weeks ago, having discovered Hârn about thirty years too late, I decided to run a one-off game using the “Field of Daisies” adventure but offering either Dungeons and Dragons or HârnMaster for the rules. As it turned out, we didn’t play because few folk were available. Since then, we’ve missed all the sessions. Despite considering a Traveller game, … Read More →
Can You Run Hârn Using 5e?
Biting the bullet, I’ve decided to run a one-off scenario in Hârn next week. That said, I’m not sure my players will fully embrace a move to Hârn and HârnMaster (the rules written for Hârn) all at once. The question that arises, given our recent investment in Dungeons & Dragons 5th Edition is, “Can you run Hârn using 5e?” The … Read More →
Hârn: Someone Else’s World
One of the few advantages of being ill for a few days (even if it is during a holiday) is that you get to read some stuff. This weekend I’ve been reading Hârn and Hârnmaster 3rd Edition… and, oh boy, what a joy that has been! Hârn is a low-fantasy dark age / medieval setting … Read More →