This post aims to brings you up to speed on my current thinking relating to moulding D&D5e nearer to the Old School style. So far, I’ve come up with six hacks garnered from various sources. The Ice-Rivan Realm, and indeed all of the world of Mykovnia, is best played in the Old School spirit of high … Read More →
Category Archives: Mykovnia
5e Race: Bruxx
Having received a copy of the Dungeon Master’s Guide this week, I’ve been keen to begin to modify things to better fit my own fantasy setting. Today, I’ve had a stab at creating a new species (or “race”) for D&D5e. This idea has been around for some time in my gaming circle, but it’s the first time … Read More →
Rashn’s Tower: Converting Module B1
Today I’ve begun the lengthy but very enjoyable task of converting Dungeon Module B1 “In Search of the Unknown” to D&D5e. Not only is the adventure an opportunity to bring some OSR love over to the new edition of D&D, it’s also an exercise in conversion to my new homebrew setting: Mykovnia‘s Ice-Rivan Realm. This … Read More →
Mapping The Ice-Rivan Realm
There are few things quite as satisfying to a GM than a really nicely drawn map. For me, this week’s achievement of creating the first map for my fantasy world of Mykovnia was satisfying indeed. Featured below is the player’s version of the map: click the image to see it enlarged. The map has had dozens of details … Read More →