This week off work has been a real blessing, despite having developed the inevitable common cold and weekend lurgy. One of the reasons for feeling so positive, apart from having my wife off work for a couple of days too, was that I’ve had time to really dig into my hobby.
Regular readers (yes, you hallowed few!) will know that I’ve been really wrestling with what it means to Gamemaster roleplaying sessions lately.
You’ll also realise that I have felt considerable pull in two entirely different directions:
- On the one hand I’m seeking to develop a really engaging and engrossing SF roleplaying game for my regular group;
- On the other hand I am wanting to immerse myself into the OSR trend towards looser games in the fantasy genre.
This week has opened my eyes to the possibility of doing both.
If you’re still trying to find a starting point for your dungeon, Che, allow me to suggest starting from the question of why the dungeon is there. Is it an abandoned dwarf hold, like Moria? Or was it purpose-built by an evil sorcerer? What is it under? Is it the actual dungeon under a rambling castle? Or the sewers under a town? Once you’ve got that idea in your head, everything should follow: the sort of creatures that will inhabit it, the sort of barriers they will encounter, their objective etc.
Thanks! I ran myself through a game of How to Host a Dungeon today, creating a neat dungeon background. I am tempted to use this backstory for my adventure.