One of the things that is missing from Brian Jamison’s “Gamemastering” is a discussion of factions.
Factions
“Conflict is at the heart of every story. Without it characters are going through the motions; living without a common purpose; or worse, arriving at their goal with little challenge. The party itself is the simplest faction in any game – a band of noble or ignoble few who stand against capricious fate…
…Fledgling Gamemasters often ask what it is that makes a setting interesting, but believable. While piles of statistics (the facts and figures) can be useful, they are shadows when compared against the factions in your setting. It is factions that create conflicts, story line and even history.”
This quotation from the Master’s Manual outlines very clearly what factions are about: groups of beings who band together to obtain or protect their interests. The heroes are one such band… but it’s the other factions who will make your setting sing.
Mortenburg Chronicles
Faction List
Using Factions
Prepping With Factions
- Who gains from this change?
- Who loses from the change?