This week has been a brain-frying but intellectually stimulating delve into the question of campaign power levels. Utilising the Hero System 6E rules, and discussing matters relating to my Serene Dawn campaign setting, I’ve been trying to figure out how best to set up the various elements that make a setting feel right.
- What amount of damage does the average weapon do?
- How much armour resistance to that damage does the average hero have?
- How many times can the average hero get whacked by that weapon and still be walking?
Most games set up this kind of stuff for you: swords do X damage, handguns do Y damage. You don’t spend much time thinking about it.