The last week or so has been spent converting our existing fantasy campaign from the homebrew UbiquitousRPG to HERO System 6th Edition. Why on Earth have we been doing that?
- I wanted to try out the HERO System (as I own it and all the main supplements).
- There were major bugs in the UbiRPG system.
- I wanted to spend less time writing rules, more time writing setting and adventures.
An innocent question…
“Why run HERO 6th?”
My question: Why should we run Hero 6th? What does Hero give me that makes the benefits outweigh the effort?
Secondary question: If you persuade me, what can I do to make GMing easy?
That was what started it. I didn’t expect quite the awesome responses I got. Wow!
Super-helpful Community
Without a doubt, and with only one real exception, the folk over on the forums have been super-helpful and very enthusiastic. Yes, if you read the thread, there have been a couple of wobbly moments where passionate players (and one Troll) have highjacked the thread… but the moderation has been good. The advice has been very practical and encouraging.
HERO Games have a fabulous (if small) community of gamers who are passionate about their game. And with good reason, I feel very much welcome and supported. This is a credit to the company and to the game.
My worries were genuine, my preconceptions real, and my weariness with learning games tangible. Yet, as of today, I have converted all five existing characters to HERO… and was cackling with glee designing creatures this morning.